You start with:
A set number of tokens
Lists of Known unavailable items, and out-of-bounds actions.
Set a number of Turns for the Game.
You can set a Penalty for Loosing the Game
Any action with a missing item from these lists or an out of bounds action is skipped and gives you d6 more tokens.
You can add the current action to the out-of bounds list by discarding a tokens from the game to skip a round.
If you have no tokens to discard and want to skip a round or need to pay for a curse, you could allow a stripped clothing item to be worth d6 tokens.
If you Activate an Action, the other person can deactivate with an equal token payment.
Either can add Out-of-Bounds actions to certain actions by removing one of their tokens from the game. Any Activation tokens are returned to the Activator.
If on the previous turn, and this turn, You could have Activated an Action and you did not, Discard a Token